![]() Mega Man 11 opens on a short series of animated screenshots with voiceover text giving you the background of the story. So let’s dive fully into my experience with Mega Man 11 to discover what it is about this game that makes it special. Of course, you’re not here for impressions. I liked the demo enough to play Mega Man 11 in its entirety, and now that I’ve got my hands on the full experience I can firmly say that I enjoyed it even more than the demo led me to believe I would. What was perhaps more helpful – even if I didn’t recognize it at the time – was being able to choose a difficulty setting appropriate for my level of skill and experience at Mega Man titles. While I rarely broke out the power gear during the demo, the speed gear’s ability to temporarily slow down the hazards around me proved invaluable to dodging enemies and navigating tricky platforms. The Double Gear mechanic added new possibilities that helped to freshen the classic formula. Trust me, Mega Man 2’s story sequence did not look like this.Īs someone with little love for the classic series, the Mega Man 11 demo struck a chord I didn’t expect. Mega Man titles also lacked a strong narrative, which for me is a key factor in maintaining motivation when the mechanics of a game aren’t holding my attention. The tricky platforming and general lack of helpful resources meant that I lost frequently, and I could only die so many times before I decided to simply put down the controller and move on to other games. I tried out to varying degrees every numbered title in the series thanks to legacy collections and the like, but playing those older games never appealed to me much. That’s not to say that I never played the classic games. The Mega Man I know and love is an RPG on a tactical grid. When the Battle Network series started, that became my reference point for most Mega Man lore – I’ve played every Battle Network game except 4, and played all three Star Force titles. On a computer emulator I played Rock Man: Power Battles, learning the ins and outs of combat in the classic style but without the platforming sections to build up to the boss encounters. I grew up on Mega Man X and even dabbled a bit in Legends, and I loved both of those games.
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